2024-2025 SHOW REEL

2022-2023 SHOW REEL

2020-2021 SHOW REEL

2020 PERSONAL PROJECT

2019 STUDENT PROJECT

CG Utility Toolkit

A set of Houdini Solaris / USD tools designed to give artists more flexibility, improve consistency, and reduce friction across VFX production workflows.

  • Shot Breakdown Tool
    Automates breakdown creation from finished scenes for reviews and client delivery, ensuring consistent presentation across shots.

 

  • Camera Plate Integration Tool
    Improves CG-to-plate alignment and iteration speed for layout and lighting workflows in Solaris. Resolution Fit module contributed by another artist.

 

  • Scene Validation Tool
    Pre-submit validation system that detects pipeline issues early (scene assembly, assets, materials, lighting), reducing downstream errors before publishing.

 

  • Material Library Tool
    Centralized system for approved Solaris materials and reusable materials, improving consistency and training speed

ABOUT ME

I am a Senior Environment Generalist with a focus on procedural workflows and large-scale environment creation for VFX and real-time projects. My work spans environments, lighting, and look development, often combining artistic direction with technical problem-solving. I’ve worked across Senior Artist, CG Lead, and Pipeline roles, helping teams manage complex scenes and workflows efficiently. I specialise in Houdini-based workflows, building tools and setups that support scalable environment creation and iteration.

I am currently based in Portugal and available for remote opportunities worldwide. As an EU and Canadian citizen, I offer a seamless fit for studios across Europe and North America looking for senior-level technical artistry.

Houdini  (Solaris+USD) · Unreal Engine · Maya  ·  Zbrush  ·  Mudbox  · 

Mari  ·  Nuke  ·  Substance Painter & Designer  ·  Speedtree  ·  Photoshop

Renderman  ·  Karma  ·  V-Ray  ·  Redshift  · Clarisse