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2022-2023 SHOW REEL
2020-2021 SHOW REEL
2020 PERSONAL PROJECT
2019 STUDENT PROJECT
CG Utility Toolkit
A set of Houdini Solaris / USD tools designed to give artists more flexibility, improve consistency, and reduce friction across VFX production workflows.
- Shot Breakdown Tool
Automates breakdown creation from finished scenes for reviews and client delivery, ensuring consistent presentation across shots.
- Camera Plate Integration Tool
Improves CG-to-plate alignment and iteration speed for layout and lighting workflows in Solaris. Resolution Fit module contributed by another artist.
- Scene Validation Tool
Pre-submit validation system that detects pipeline issues early (scene assembly, assets, materials, lighting), reducing downstream errors before publishing.
- Material Library Tool
Centralized system for approved Solaris materials and reusable materials, improving consistency and training speed
ABOUT ME
I am a Senior Environment Generalist with a focus on procedural workflows and large-scale environment creation for VFX and real-time projects. My work spans environments, lighting, and look development, often combining artistic direction with technical problem-solving. I’ve worked across Senior Artist, CG Lead, and Pipeline roles, helping teams manage complex scenes and workflows efficiently. I specialise in Houdini-based workflows, building tools and setups that support scalable environment creation and iteration.
I am currently based in Portugal and available for remote opportunities worldwide. As an EU and Canadian citizen, I offer a seamless fit for studios across Europe and North America looking for senior-level technical artistry.
Houdini (Solaris+USD) · Unreal Engine · Maya · Zbrush · Mudbox ·
Mari · Nuke · Substance Painter & Designer · Speedtree · Photoshop
Renderman · Karma · V-Ray · Redshift · Clarisse